Motivation

Given the increasing importance of understanding learning and motivation in groups, the partners believe there is a necessity to create user-friendly and effective learning environments by including a range of entertaining and enjoyable pedagogical styles, integrating individual and socially pleasurable teaching methods that acknowledge the importance for trainers of using amusing and stimulating material.

The general aim of the project is to develop adapted training methodologies for adults in vulnerable groups (unskilled, aged, migrants, physically impaired, low income) in order to increase their motivation to learn and to counter feelings of resignation and apathy. The project is learner and staff / trainer oriented.

All partners believe that educational games such as simulation games, role play, problem solving games, jokes, strategy puzzles, social awareness games, story games, improvisation games, life itinerary games, etc. contribute to creating a more relaxed and open atmosphere, allowing participants to discover unsuspected competences that are essential for participating in social and working life, helping them to organize their own learning and to express their ideas, experiences and emotions. The need to activate these competences is particularly acute in the case of disadvantaged learners because of their educational, behavioural and psychological vulnerability.

English